Accessing App folder to load content. Is that possible?

Feb 15, 2014 at 11:06 AM
I see I can look at FileSystem.Current.LocalStorage and FileSystem.Current.RoamingStorage
I dont see how I can use this to load content from my app folder.
example

FileSystem.Current.LocalStorage
C:\Users\<UserName>\AppData\Local\Packages\1328a96c-6e3e-3a6a-b269-9f602ddd8f37_w4hvz1c0ct1wt\LocalState

but my content folder is
F:\Dev\<Project folder>\bin\Windows\Debug\Content
Coordinator
Feb 18, 2014 at 4:10 PM
You can get an IFolder for any folder you want with FileSystem.Current.GetFolderFromPathAsync(path). You probably need to get platform-specific APIs to get the path to use. For WinRT, it looks like this is Windows.ApplicationModel.Package.Current.InstalledLocation.Path.

Thanks,
Daniel
Feb 19, 2014 at 4:14 PM
Daniel,
Thanks for the info. I have it in place and working great.
Very Nice project.

I am going to do a writeup on how to use a texture atlas with monogame and I will mention PCL Storage there.